#include "soldato.h" #include "game.h" void initSoldato(Entity * entity, Game * game) { entity->model = &game->assets.models[ANTIFA_SHIP_ASSET]; entity->velocity.angularVelocity = (AxisAngle){(Vector3){1.0, 1.0, 1.0}, 1.0}; } void closeSoldato(Entity * entity) { } void updateSoldato(Game * game, Entity * entity) { entityUpdateRotation(entity); } void drawSoldato(Game * game, Entity * entity) { entityDraw(entity); }