#include "gameCommon.h" #include "entity.h" #include "PID.h" #ifndef SOLDATO_H #define SOLDATO_H typedef struct Soldato { EntityFlyToPointInfo flyToPoint; EntityId leaderId; EntityFingerprint leaderFingerprint; EntityId followerId; EntityFingerprint followerFingerprint; } Soldato; void initSoldato(Entity * entity, Game * game); void closeSoldato(Entity * entity); void updateSoldato(Game * game, Entity * entity); void drawSoldato(Game * game, Entity * entity); void setSoldatoLeader(Entity * entity1, Entity * entity2); #endif