#include "entityGrouping.h" #include "entitiesInclude.h" #include "game.h" #include "world.h" void addEntityGroupToWorld(Game * game, EntityId id, int groupSize, Vector3 position, Vector3 spacing) { int i; WorldEntry entries[groupSize]; for (i = 0; i < groupSize; ++i) entries[i] = (WorldEntry){ id, Vector3Add(position, Vector3Multiply((Vector3){i, i, i}, spacing)), QuaternionIdentity() }; addEntriesToWorld( &game->world, game, entries, sizeof(entries) / sizeof(WorldEntry) ); } void addSoldatoGroupWithLeader(Game * game, EntityId leader, int groupSize, Vector3 position, Vector3 spacing) { // Add leader. addEntryToWorld(&game->world, game, (WorldEntry){leader, position, QuaternionIdentity()}); // Add soldato addEntityGroupToWorld( game, ENTITY_SOLDATO, groupSize, Vector3Add(position, spacing), spacing ); }