#include "gameCommon.h" #include "entity.h" #include #ifndef ENTITY_GROUPING_H #define ENTITY_GROUPING_H void addEntityGroupToWorld(Game * game, EntityId id, int groupSize, Vector3 position, Vector3 spacing); void addSoldatoGroupWithLeader(Game * game, EntityId leader, int groupSize, Vector3 position, Vector3 spacing); #endif