#include "game.h" void initGame(Game * game) { // Window. InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Killa Facsista"); // Screen id. game->screenId = SCREEN_GAME; // Camera. initPlayerCamera(&game->playerCamera); // Ship test. game->ship = createEntity(ENTITY_ANTIFA); SetTargetFPS(60); //DisableCursor(); } void closeGame(Game * game) { // Close ship test. closeEntity(&game->ship); CloseWindow(); } void updateGame(Game * game) { BeginDrawing(); switch (game->screenId) { case SCREEN_MAIN_MENU: updateMainMenu(game); break; case SCREEN_GAME: updateGameScreen(game); break; default: break; } DrawFPS(5, 5); EndDrawing(); }