#include "game.h"

void initGame(Game * game) {
	// Window.
	InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Killa Facsista");

	// Screen id.
	game->screenId = SCREEN_GAME;

	// Camera.
	initPlayerCamera(&game->playerCamera);

	// Ship test.
	game->ship = createEntity(ENTITY_ANTIFA);

	SetTargetFPS(60);
	//DisableCursor();
}

void closeGame(Game * game) {
	// Close ship test.
	closeEntity(&game->ship);

	CloseWindow();
}

void updateGame(Game * game) {
	BeginDrawing();

	switch (game->screenId) {
		case SCREEN_MAIN_MENU:
			updateMainMenu(game);
			break;
		case SCREEN_GAME:
			updateGameScreen(game);
			break;
		default:
			break;
	}

	DrawFPS(5, 5);

	EndDrawing();
}