#include "gameScreen.h"
#include "game.h"

void updateGameScreen(Game * game) {
	ClearBackground(BLACK);

	// Camera.
	updatePlayerCamera(&game->playerCamera, game);

	BeginMode3D(game->playerCamera);

	DrawGrid(100, 5.0);

	game->ship.drawCb(game, &game->ship, 0);

	EndMode3D();
}