#include "gameScreen.h" #include "game.h" #include "world.h" #include "bullets.h" void updateGameScreen(Game * game) { // Update world. updateWorld(&game->world, game); ClearBackground(BLACK); // Camera. updatePlayerCamera(&game->playerCamera, game); BeginMode3D(game->playerCamera); DrawGrid(50, 25.0); //DrawSphereWires(Vector3Zero(), GAME_BOUNDS, 32, 32, WHITE); // Draw world. drawWorld(&game->world, game); updateBullets(game, &game->bullets); EndMode3D(); } void openGameScreen(Game * game) { game->screenId = SCREEN_GAME; DisableCursor(); } void closeGameScreen(Game * game) { EnableCursor(); }