#include "gameCommon.h" #ifndef GAME_SCREEN_H #define GAME_SCREEN_H #define GAME_SCREEN_TEXT_SIZE 20.0 #define GYROSCOPE_TEXTURE_SIZE 80 // Gui stuff and shit. typedef struct GameScreen { Vector2 infoText; Vector2 gyroscopePosition; Camera3D gyroscopeCamaera; RenderTexture gyroscopeTexture; Model gyroscopeModel; } GameScreen; void initGameScreen(GameScreen * gameScreen); void freeGameScreen(GameScreen * gameScreen); void updateGameScreen(Game * game); void openGameScreen(Game * game); // Call before setting screen when in game screen void closeGameScreen(Game * game); #endif