#include "gameCommon.h" #include "entity.h" #ifndef KILL_LOG_H #define KILL_LOG_H #define KILL_LOG_MAX 5 typedef struct Kill { EntityId id; EntityFingerprint fingerPrint; double timeAtKill; } Kill; typedef struct KillLog { Kill kills[KILL_LOG_MAX]; size_t killCount; } KillLog; void initKillLog(KillLog * killLog); void pushKill(KillLog * killLog, Kill kill); void drawKillLog(KillLog * killLog); #endif