#include "bossLevel.h" #include "game.h" #include "entity.h" #include "world.h" #include "entityGrouping.h" // The b in boss stands for boobs and the ss is from your moms big sexy ass. void initBossLevel(Game * game, Levels * levels) { WorldEntry entries[] = { (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()}, (WorldEntry){ENTITY_MUSSOLINI, (Vector3){0.0, 0.0, 1000.0}, QuaternionIdentity()} }; addEntriesToWorld( &game->world, game, entries, sizeof(entries) / sizeof(WorldEntry) ); } void closeBossLevel(Levels * levels) { } bool updateBossLevel(Game * game, Levels * levels) { return game->world.entitiesCount == 1; }