#include "level1.h" #include "game.h" #include "world.h" #include "entity.h" void initLevel1(Game * game, Levels * levels) { WorldEntry entries[2] = { (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()}, (WorldEntry){ENTITY_SOLDATO, (Vector3){0.0, 10.0, 500.0}, QuaternionIdentity()} }; addEntriesToWorld( &game->world, game, entries, sizeof(entries) / sizeof(WorldEntry) ); } void closelevel1(Levels * levels) { } bool updateLevel1(Game * game, Levels * levels) { return IsKeyDown(KEY_G); }