#include "level1.h" #include "game.h" #include "world.h" #include "entity.h" void initLevel1(Game * game, Levels * levels) { int i; WorldEntry entries[21] = { (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()}, }; double distanceApart = 15.0; double startAtDistance = 100.0; for (i = 1; i < 21; ++i) { entries[i] = (WorldEntry){ ENTITY_SOLDATO, (Vector3){0.0, (i * distanceApart) + startAtDistance, (i * distanceApart) + startAtDistance}, QuaternionIdentity() }; } addEntriesToWorld( &game->world, game, entries, sizeof(entries) / sizeof(WorldEntry) ); } void closelevel1(Levels * levels) { } bool updateLevel1(Game * game, Levels * levels) { return IsKeyDown(KEY_G); }