#include "level11.h" #include "game.h" #include "world.h" #include "entity.h" #include "entityGrouping.h" void initLevel11(Game * game, Levels * levels) { addEntryToWorld(&game->world, game, (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()}); } void closelevel11(Levels * levels) { } bool updateLevel11(Game * game, Levels * levels) { return game->world.entitiesCount == 1 && false; }