#include "gameCommon.h" #include "levels.h" #ifndef LEVEL11_H #define LEVEL11_H #define LEVEL11_MIN_ENTITY_COUNT 15 #define LEVEL11_MAX_ENTITY_COUNT 100 #define LEVEL11_MIN_ENTITY_DISTANCE 500.0 #define LEVEL11_MAX_ENTITY_DISTANCE 2500.0 void initLevel11(Game * game, Levels * levels); void closelevel11(Levels * levels); bool updateLevel11(Game * game, Levels * levels); #endif