#include "level1.h" #include "game.h" #include "world.h" #include "entity.h" void initLevel2(Game * game, Levels * levels) { int i; WorldEntry entries[11] = { (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()} }; for (i = 1; i < 11; ++i) { entries[i] = (WorldEntry){ENTITY_SOLDATO, (Vector3){0.0, i * 10.0, i * 10.0 + 200.0}, QuaternionIdentity()}; } addEntriesToWorld( &game->world, game, entries, sizeof(entries) / sizeof(WorldEntry) ); } void closelevel2(Levels * levels) { } bool updateLevel2(Game * game, Levels * levels) { if (game->world.entitiesCount == 1) return true; return false; }