#include "level1.h" #include "game.h" #include "world.h" #include "entity.h" #include "entitiesInclude.h" void initLevel2(Game * game, Levels * levels) { int i; WorldEntry entries[] = { (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()} }; addEntriesToWorld( &game->world, game, entries, sizeof(entries) / sizeof(WorldEntry) ); Vector3 groups[] = { (Vector3){0.0, 0.0, 1000.0}, (Vector3){0.0, 0.0, -1000.0}, (Vector3){1000.0, 0.0, 0.0}, (Vector3){-1000.0, 0.0, 0.0}, (Vector3){0.0, 1000.0, 0.0}, (Vector3){0.0, -1000.0, 0.0} }; for (i = 0; i < sizeof(groups) / sizeof(Vector3); ++i) { Vector3 spacing = (Vector3){0.0, 10.0, 10.0}; addSoldatoGroupToWorld(game, 7, groups[i], spacing); } } void closelevel2(Levels * levels) { } bool updateLevel2(Game * game, Levels * levels) { if (game->world.entitiesCount == 1) return true; return false; }