#include "level3.h" #include "game.h" #include "world.h" void initLevel3(Game * game, Levels * levels) { WorldEntry entries[] = { (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()}, (WorldEntry){ENTITY_CAPORALE, (Vector3){0.0, 0.0, 100.0}, QuaternionIdentity()} }; addEntriesToWorld( &game->world, game, entries, sizeof(entries) / sizeof(WorldEntry) ); } void closelevel3(Levels * levels) { } bool updateLevel3(Game * game, Levels * levels) { if (game->world.entitiesCount == 1) return true; return false; }