#include "game.h"
#include "world.h"
#include "entity.h"
#include "entityGrouping.h"

void initLevel6(Game * game, Levels * levels) {
    // Add player.
    WorldEntry entries[] = {
        (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()},
        (WorldEntry){ENTITY_MARESCIALLO, (Vector3){0.0, 0.0, 1000.0}, QuaternionIdentity()}
    };

    addEntriesToWorld(
		&game->world,
		game,
		entries,
		sizeof(entries) / sizeof(WorldEntry)
	);
}

void closelevel6(Levels * levels) {
}

bool updateLevel6(Game * game, Levels * levels) {
    return false;
}