#include "game.h" #include "world.h" #include "entity.h" #include "entityGrouping.h" void initLevel6(Game * game, Levels * levels) { // Add player. addEntryToWorld(&game->world, game, (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()}); } void closelevel6(Levels * levels) { } bool updateLevel6(Game * game, Levels * levels) { return false; }