#include "game.h" #include "world.h" #include "entity.h" #include "entityGrouping.h" void initLevel6(Game * game, Levels * levels) { // Add player. WorldEntry entries[] = { (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()}, (WorldEntry){ENTITY_MARESCIALLO, (Vector3){0.0, 0.0, 1000.0}, QuaternionIdentity()} }; addEntriesToWorld( &game->world, game, entries, sizeof(entries) / sizeof(WorldEntry) ); } void closelevel6(Levels * levels) { } bool updateLevel6(Game * game, Levels * levels) { return false; }