#include "mainMenu.h" #include "game.h" #include "gameScreen.h" void initMainMenu(Game * game) { game->mainMenu = (MainMenu){ .startButton = (Rectangle){0, 0, 100, 50}, .logoTexture = &game->assets.textures[ICON128_ASSET] }; resizeMainMenu(game); } void updateMainMenu(Game * game) { MainMenu * mainMenu = &game->mainMenu; ClearBackground(RAYWHITE); // Logo. DrawTextureV( *mainMenu->logoTexture, mainMenu->logoPosition, WHITE ); // Start button. bool start = GuiButton(mainMenu->startButton, "Start"); if (start) openGameScreen(game); if (IsWindowResized()) resizeMainMenu(game); } void resizeMainMenu(Game * game) { MainMenu * mainMenu = &game->mainMenu; // Logo. mainMenu->logoPosition = (Vector2){ (GetScreenWidth() / 2.0) - (mainMenu->logoTexture->width / 2.0), (GetScreenHeight() / 2.0) - (mainMenu->logoTexture->height * 1.50) }; // Start button. mainMenu->startButton.x = (GetScreenWidth() / 2.0) - (mainMenu->startButton.width / 2.0); mainMenu->startButton.y = (GetScreenHeight() / 2.0) - (mainMenu->startButton.height / 2.0); }