#include "playerCamera.h" #include "game.h" #include "world.h" void initPlayerCamera(Camera3D * camera) { *camera = (Camera3D){ .fovy = 90.0, .projection = CAMERA_PERSPECTIVE }; } void updatePlayerCamera(Camera3D * camera, Game * game) { Entity * player = getEntityFromWorld(game->world, 0); Vector3 direction = Vector3RotateByQuaternion((Vector3){0.0, 0.0, 1.0}, player->rotation); // Position. camera->position = Vector3Add(player->position, Vector3Scale(direction, CAMERA_DIS)); // Target. camera->target = Vector3Add(camera->position, direction); // Up. camera->up = Vector3RotateByQuaternion((Vector3){0.0, 1.0, 0.0}, player->rotation); // camera->target = player->position; // camera->position = (Vector3){10.0, 10.0, 10.0}; // camera->up = (Vector3){0.0, 1.0, 0.0}; }