#include "gameCommon.h" #include "entity.h" #include "assets.h" #ifndef INFO_SCREEN_H #define INFO_SCREEN_H typedef struct EntityUserInfo { EntityType type; AssetId assetId; } EntityUserInfo; typedef struct InfoScreen { Rectangle goBackButton; } InfoScreen; void initInfoScreen(Game * game); void updateInfoScreen(Game * game); void resizeInfoScreen(Game * game, InfoScreen * infoScreen); #endif