#include "stars.h" #include "world.h" #include "game.h" #include "entity.h" void initStars(Stars * stars) { int i; for (i = 0; i < STAR_COUNT; ++i) stars->starsUsed[i] = false; } Vector3 generateStar(unsigned int seed) { SetRandomSeed(seed); // Get direction. Vector3 star = (Vector3){ GetRandomValue(1000, -1000), GetRandomValue(1000, -1000), GetRandomValue(1000, -1000) }; star = Vector3Normalize(star); // Move far away. float distance = STAR_MAX_DISTANCE; star = Vector3Scale(star, distance); return star; } void drawStars(Game * game, Stars * stars) { int i; Entity * player = getEntityFromWorld(game->world, 0); for (i = 0; i < STAR_COUNT; ++i) { if (stars->starsUsed[i]) { DrawSphereEx(stars->stars[i], 1.0 - (Vector3Distance(stars->stars[i], player->position) * 0.005), 4, 4, WHITE); // Flag for reset if to close or far. float distance = Vector3Distance(stars->stars[i], player->position); if (distance < STAR_MIN_DISTANCE || distance > STAR_MAX_DISTANCE) stars->starsUsed[i] = false; } else { // Reset star. stars->starsUsed[i] = true; stars->stars[i] = Vector3Add(player->position, generateStar(time(NULL) + i)); } } }