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#include "gameCommon.h"
#include "entity.h"
#include "world.h"
#include <raylib.h>
#ifndef BULLET_H
#define BULLET_H
// Just a simple, deadly, bullet.
typedef struct Bullet {
Ray ray;
EntityId fromId;
EntityFingerprint fromFingerprint;
float damage;
} Bullet;
typedef struct BulletHitInfo {
bool hit;
bool killed;
EntityId hitId;
EntityFingerprint hitFingerprint;
} BulletHitInfo;
// Uses entity postion and direction to create bullet ray.
Bullet createBulletFromEntity(Entity entity, float damage);
// Uses direction argument for direction indeed.
Bullet createBulletFromDirection(Entity entity, Vector3 direction, float damage);
// Shoot this fucker.
BulletHitInfo shootBullet(World * world, Bullet bullet);
// Shott this fucker but only at one entity.
BulletHitInfo shootBulletAtEntity(Entity * entity, Bullet bullet);
#endif
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