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path: root/src/entities/antifaShip.c
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#include "antifaShip.h"
#include "game.h"

// TODO: Get rid of some magic numbers.

void initAntifaShip(Entity * entity, Game * game) {
	entity->model = &game->assets.models[ANTIFA_SHIP_ASSET];

	// Acceleration stuff.
	entity->useAcceleration = true;
	entity->acceleration = (EntityAcceleration){
		.speedUp = 30.0,
		.speedDown = 15,
		.rotation = (Vector3){2.0, 2.0, 2.0}
	};

	// Set Data pointer.
	entity->data = KF_MALLOC(sizeof(AntifaShip));

	if (entity->data == NULL) {
		ALLOCATION_ERROR;
		return;
	}

	AntifaShip * data = (AntifaShip*)entity->data;
	data->lastMouse = Vector2Zero();
	data->forwardSpeed = 0.0;
}

void closeAntifaShip(Entity * entity) {
	if (entity->data != NULL)
		KF_FREE(entity->data);
}

void controlAntifaShipJoystick(Game * game, Entity * entity) {
	Vector3 stick = (Vector3){
		GetGamepadAxisMovement(0, 1),
		-GetGamepadAxisMovement(0, 0),
		GetGamepadAxisMovement(0, 2) * 0.25
	};

	stick = Vector3Scale(stick, 0.5);
	entityJoystickControl(entity, stick, fabs(GetGamepadAxisMovement(0, 3) * 300.0));
}

void controlAntifaShipKeyboardAndMouse(Game * game, Entity * entity) {
	AntifaShip * data = (AntifaShip*)entity->data;

	// Get mouse values.
	Vector2 mouse = GetMousePosition();
	float speed = GetMouseWheelMove();
	
	data->forwardSpeed += (speed * game->settings.scrollBarSpeed);

	if (data->forwardSpeed < 0.0)
		data->forwardSpeed = 0.0;

	Vector2 v = Vector2Subtract(mouse, data->lastMouse);
	data->lastMouse = mouse;

	// Using mouse as a joystick.
	Vector3 mouseStick = (Vector3){
		(v.y / GetScreenHeight()) * game->settings.mouseSensitivity,
		(-v.x / GetScreenWidth()) * game->settings.mouseSensitivity,
		0.0,
	};

	// Swap axis for more movement with mouse.
	if (IsMouseButtonDown(MOUSE_BUTTON_MIDDLE)) {
		mouseStick.z = -mouseStick.y;
		mouseStick.y = 0.0;
	}
	
	entityJoystickControl(entity, mouseStick, data->forwardSpeed);
}

void updateAntifaShip(Game * game, Entity * entity) {
	switch (game->settings.controlMode) {
		case JOYSTICK_CONTROL:
			controlAntifaShipJoystick(game, entity);
			break;
		case KEYBOARD_AND_MOUSE_CONTROL:
			controlAntifaShipKeyboardAndMouse(game, entity);
			break;
		default:
			break;
	}
}

void drawAntifaShip(Game * game, Entity * entity) {
	entityDraw(entity);
}