1 2 3 4 5 6 7 8 9 10 11 12
#include "gameCommon.h" #include "entity.h" #ifndef GENERALE_H #define GENERALE_H void initGenerale(Entity * entity, Game * game); void closeGenerale(Entity * entity); void updateGenerale(Game * game, Entity * entity); void drawGenerale(Game * game, Entity * entity); #endif