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#include "guidedMissile.h"
#include "assets.h"
#include "game.h"
void initGuidedMissile(Entity * entity, Game * game) {
entity->model = &game->assets.models[MARESCIALLO_ASSET];
entity->collisionModel = entityCreateCollisionModel(*entity->model);
entity->transformedCollisionModel = entityCreateCollisionModel(*entity->model);
setEntityRadius(entity);
}
void closeGuidedMissile(Entity * entity) {
if (entity->data != NULL)
KF_FREE(entity->data);
entityFreeCollisionModel(entity->collisionModel);
entityFreeCollisionModel(entity->transformedCollisionModel);
}
void updateGuidedMissile(Game * game, Entity * entity) {
entityUpdateLastValues(entity);
entityCheckTransformedCollisionModel(entity);
}
void drawGuidedMissile(Game * game, Entity * entity) {
entityDraw(entity);
}
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