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#include "gameCommon.h"
#include "entity.h"

#ifndef MARESCIALLO_H
#define MARESCIALLO_H

#define MARESCIALLO_CIRCLE_AT_DIS 50.0 // 200.0

typedef struct Maresciallo {
	EntityFlyToPointInfo flyAway;
} Maresciallo;

void initMaresciallo(Entity * entity, Game * game);
void closeMaresciallo(Entity * entity);
void updateMaresciallo(Game * game, Entity * entity);
void drawMaresciallo(Game * game, Entity * entity);

#endif