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path: root/src/entities/mussolini.c
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#include "mussolini.h"
#include "assets.h"
#include "game.h"
#include "util.h"

void initMussolini(Entity * entity, Game * game) {
	entity->model = &game->assets.models[MUSSOLINI_ASSET];
	entity->collisionModel = entityCreateCollisionModel(*entity->model);
	entity->transformedCollisionModel = entityCreateCollisionModel(*entity->model);
	setEntityRadius(entity);

	// Allocate data.
	entity->data = KF_MALLOC(sizeof(Mussolini));

	if (entity->data == NULL) {
		ALLOCATION_ERROR;
		return;
	}

	Mussolini * data = (Mussolini*)entity->data;
}

void closeMussolini(Entity * entity) {
	if (entity->data != NULL)
		KF_FREE(entity->data);
}

void updateMussolini(Game * game, Entity * entity) {
	entityUpdateLastValues(entity);

	float t = GetFrameTime();
	Entity * player = getEntityFromWorld(game->world, 0);
	Mussolini * data = (Mussolini*)entity->data;

	// Look at player.
	Matrix matrix = MatrixLookAt(player->position, entity->position, (Vector3){0.0, 1.0, 0.0});
	Quaternion rotation = QuaternionInvert(QuaternionFromMatrix(matrix));
	entity->rotation = QuaternionSlerp(entity->rotation, rotation, t * MUSSOLINI_TURN_SPEED);

	entityCheckTransformedCollisionModel(entity);
}

void drawMussolini(Game * game, Entity * entity) {
	entityDraw(entity);
}