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#include "sergente.h"
#include "assets.h"
#include "game.h"
void initSergente(Entity * entity, Game * game) {
entity->model = &game->assets.models[SERGENTE_ASSET];
entity->velocity.angularVelocity = (AxisAngle){(Vector3){1.0, 1.0, 1.0}, 1.0};
}
void closeSergente(Entity * entity) {
}
void updateSergente(Game * game, Entity * entity) {
entityUpdateRotation(entity);
}
void drawSergente(Game * game, Entity * entity) {
entityDraw(entity);
}
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