blob: f19faa73cf715fe77ffda74fe68f94e91fd14793 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
|
#include "soldato.h"
#include "game.h"
void initSoldato(Entity * entity, Game * game) {
entity->model = &game->assets.models[SOLDATO_ASSET];
}
void closeSoldato(Entity * entity) {
}
void updateSoldato(Game * game, Entity * entity) {
Entity * player = getEntityFromWorld(game->world, 0);
// Get direction.
Vector3 direction = Vector3Subtract(entity->position, player->position);
direction = Vector3Normalize(direction);
// Get look at and rotation.
Matrix matrix = MatrixLookAt(Vector3Zero(), direction, (Vector3){0, 1, 0});
Quaternion rotation = QuaternionFromMatrix(matrix);
rotation = QuaternionInvert(rotation);
entity->rotation = rotation;
entity->velocity.velocity = Vector3Scale(direction, -10.0);
entityUpdatePosition(entity);
}
void drawSoldato(Game * game, Entity * entity) {
entityDraw(entity);
}
|