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#include "gameCommon.h"
#include "entity.h"
#include "PID.h"
#ifndef SOLDATO_H
#define SOLDATO_H
#define SOLDATO_COOLDOWN 1.0
#define SOLDATO_AIM_RADIOUS 1.5
#define SOLDATO_BULLET_DAMAGE 0.01
#define SOLDATO_GUN_TARGETING_SPEED 10.0 // 3.0
#define SOLDATO_ROTATION_SPEED 0.5
typedef struct Soldato {
EntityFlyToPointInfo flyToPointLeading;
EntityFlyToPointInfo flyToPointFollowing;
double timeSinceLastShot;
Vector3 gunTarget;
} Soldato;
void initSoldato(Entity * entity, Game * game);
void closeSoldato(Entity * entity);
void updateSoldato(Game * game, Entity * entity);
void drawSoldato(Game * game, Entity * entity);
void setSoldatoLeader(Entity * entity1, Entity * entity2);
void addSoldatoGroupToWorld(Game * game, int groupSize, Vector3 position, Vector3 spacing);
#endif
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