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#include "game.h"
void initGame(Game * game) {
// Window.
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Killa Facsista");
// Settings.
initSettings(&game->settings);
applySettings(&game->settings);
// Assets.
LoadAssets(&game->assets);
// Screen id.
game->screenId = SCREEN_MAIN_MENU;
// Main menu.
initMainMenu(game);
// Camera.
initPlayerCamera(&game->playerCamera);
// World.
initWorld(&game->world);
// Debug.
// WorldEntry entries[31] = {
// (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, -100.0}, QuaternionIdentity()},
// (WorldEntry){ENTITY_GENERALE, (Vector3){0.0, 0.0, 6.0}, QuaternionIdentity()},
// };
// for (int i = 2; i < 31; ++i) {
// entries[i] = (WorldEntry){ENTITY_SOLDATO, (Vector3){0.0, 0.0, i*10}, QuaternionIdentity()};
// }
WorldEntry entries[2] = {
(WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()},
(WorldEntry){ENTITY_MUSSOLINI, (Vector3){0.0, 0.0, 200.0}, QuaternionIdentity()}
};
addEntriesToWorld(
&game->world,
game,
entries,
sizeof(entries) / sizeof(WorldEntry)
);
}
void closeGame(Game * game) {
unloadAssets(&game->assets);
freeWorld(&game->world);
// Close window last.
CloseWindow();
}
void updateGame(Game * game) {
BeginDrawing();
switch (game->screenId) {
case SCREEN_MAIN_MENU:
updateMainMenu(game);
break;
case SCREEN_GAME:
updateGameScreen(game);
break;
default:
break;
}
if (game->settings.drawFps)
DrawFPS(5, 5);
EndDrawing();
}
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