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#include "game.h"
void initGame(Game * game) {
// Window.
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Killa Facsista");
SetWindowState(FLAG_WINDOW_RESIZABLE);
// Settings.
initSettings(&game->settings);
applySettings(&game->settings);
// Assets.
LoadAssets(&game->assets);
// Screen id.
game->screenId = SCREEN_MAIN_MENU;
// Main menu.
initMainMenu(game);
// Camera.
initCameras(game, game->cameras);
// Game screen.
initGameScreen(game, &game->gameScreen);
// World.
initWorld(&game->world);
// Kill log lmao.
initKillLog(&game->killLog);
// Levels.
initLevels(&game->levels);
startLevel(game, &game->levels, 3);
}
void closeGame(Game * game) {
unloadAssets(&game->assets);
freeWorld(&game->world);
freeGameScreen(&game->gameScreen);
endLevel(game, &game->levels);
// Close window last.
CloseWindow();
}
void gameResize(Game * game) {
resizeGameScreen(game, &game->gameScreen);
}
void updateGame(Game * game) {
BeginDrawing();
switch (game->screenId) {
case SCREEN_MAIN_MENU:
updateMainMenu(game);
break;
case SCREEN_GAME:
updateGameScreen(game);
break;
default:
break;
}
if (game->settings.drawFps)
DrawFPS(5, 5);
if (IsWindowResized())
gameResize(game);
EndDrawing();
}
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