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#include "game.h"

void initGame(Game * game) {
	// Window.
	InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Killa Facsista");

	// Settings.
	initSettings(&game->settings);
	applySettings(&game->settings);

	// Assets.
	LoadAssets(&game->assets);

	// Screen id.
	game->screenId = SCREEN_MAIN_MENU;

	// Main menu.
	initMainMenu(game);

	// Camera.
	initPlayerCamera(&game->playerCamera);

	// Game screen.
	initGameScreen(&game->gameScreen);
	
	// World.
	initWorld(&game->world);

	// Debug.
	// WorldEntry entries[31] = {
	// 	(WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, -100.0}, QuaternionIdentity()},
	// 	(WorldEntry){ENTITY_GENERALE, (Vector3){0.0, 0.0, 6.0}, QuaternionIdentity()},
	// };

	// for (int i = 2; i < 31; ++i) {
	// 	entries[i] = (WorldEntry){ENTITY_SOLDATO, (Vector3){0.0, 0.0, i*10}, QuaternionIdentity()};
	// }
	
	WorldEntry entries[2] = {
		(WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()},
		(WorldEntry){ENTITY_MUSSOLINI, (Vector3){0.0, 0.0, 200.0}, QuaternionIdentity()}
	};

	addEntriesToWorld(
		&game->world,
		game,
		entries,
		sizeof(entries) / sizeof(WorldEntry)
	);
}

void closeGame(Game * game) {
	unloadAssets(&game->assets);
	freeWorld(&game->world);
	freeGameScreen(&game->gameScreen);

	// Close window last.
	CloseWindow();
}

void updateGame(Game * game) {
	BeginDrawing();

	switch (game->screenId) {
		case SCREEN_MAIN_MENU:
			updateMainMenu(game);
			break;
		case SCREEN_GAME:
			updateGameScreen(game);
			break;
		default:
			break;
	}

	if (game->settings.drawFps)
		DrawFPS(5, 5);

	EndDrawing();
}