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#include "gameCommon.h"
#include "screens/mainMenu.h"
#include "screens/gameScreen.h"
#include "cameras.h"
#include "entity.h"
#include "assets.h"
#include "world.h"
#include "settings.h"
#include "bullets.h"
#include "levels.h"
#include "killLog.h"
#include "screens/howToPlayScreen.h"
#ifndef GAME_H
#define GAME_H
typedef enum ScreenId {
SCREEN_MAIN_MENU,
SCREEN_GAME,
HOW_TO_PLAY_SCREEN
} ScreenId;
typedef struct Game {
ScreenId screenId;
MainMenu mainMenu;
GameScreen gameScreen;
HowToPlayScreen howToPlayScreen;
Cameras cameras;
Assets assets;
World world;
Levels levels;
Settings settings;
KillLog killLog;
} Game;
void initGame(Game * game);
void closeGame(Game * game);
void updateGame(Game * game);
#endif
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