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#include "gameCommon.h"
#include "mainMenu.h"
#include "gameScreen.h"
#include "playerCamera.h"
#include "entity.h"
#include "assets.h"
#include "world.h"
#include "settings.h"
#include "bullets.h"
#ifndef GAME_H
#define GAME_H
typedef enum ScreenId {
SCREEN_MAIN_MENU,
SCREEN_GAME
} ScreenId;
typedef struct Game {
ScreenId screenId;
MainMenu mainMenu;
GameScreen gameScreen;
Camera3D playerCamera;
Assets assets;
World world;
Settings settings;
} Game;
void initGame(Game * game);
void closeGame(Game * game);
void updateGame(Game * game);
#endif
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