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#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <string.h>
#include <math.h>
#include <time.h>
#include <ctype.h>
#include <stdbool.h>
#include <limits.h>
#include <float.h>
#include <raylib.h>
#include <raymath.h>
#include <rlgl.h>
#include "raygui.h"
#ifndef GAME_COMMON_H
#define GAME_COMMON_H
// Types be like.
typedef struct Game Game;
typedef struct World World;
typedef struct Entity Entity;
// How far from center you can go.
#define GAME_BOUNDS 1000.0
#define WINDOW_WIDTH 960
#define WINDOW_HEIGHT 540
// Memory management.
#define KF_MALLOC(size) malloc(size)
#define KF_CALLOC(nmemb, size) calloc(nmemb, size)
#define KF_REALLOC(ptr, size) realloc(ptr, size)
#define KF_REALLOCARRAY(ptr, nmemb, size) reallocarray(ptr, nmemb, size)
#define KF_FREE(ptr) free(ptr)
#define ALLOCATION_ERROR TraceLog(LOG_ERROR, "Allocation error in %s:%d", __FILE__, __LINE__)
typedef Vector3 Triangle3D[3];
// Errors.
typedef enum KfError {
KFERROR = -1,
KFSUCCESS = 0
} KfError;
#endif
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