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#include "gameScreen.h" #include "game.h" #include "world.h" void updateGameScreen(Game * game) { // Update world. updateWorld(&game->world, game); ClearBackground(BLACK); // Camera. updatePlayerCamera(&game->playerCamera, game); BeginMode3D(game->playerCamera); DrawGrid(500, 25.0); // Draw world. drawWorld(&game->world, game); EndMode3D(); }