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#include "gameScreen.h"
#include "game.h"
#include "world.h"
#include "bullets.h"
void updateGameScreen(Game * game) {
// Update world.
updateWorld(&game->world, game);
ClearBackground(BLACK);
// Camera.
updatePlayerCamera(&game->playerCamera, game);
BeginMode3D(game->playerCamera);
DrawGrid(50, 25.0);
//DrawSphereWires(Vector3Zero(), GAME_BOUNDS, 32, 32, WHITE);
// Draw world.
drawWorld(&game->world, game);
updateBullets(game, &game->bullets);
EndMode3D();
}
void openGameScreen(Game * game) {
game->screenId = SCREEN_GAME;
DisableCursor();
}
void closeGameScreen(Game * game) {
EnableCursor();
}
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