1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
#include "gameCommon.h" #ifndef GAME_SCREEN_H #define GAME_SCREEN_H // Gui stuff and shit. typedef struct GameScreen { } GameScreen; void updateGameScreen(Game * game); void openGameScreen(Game * game); // Call before setting screen when in game screen void closeGameScreen(Game * game); #endif