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#include "gameCommon.h"
#include "gyroscope.h"
#include "radar.h"
#include "cameras.h"
#ifndef GAME_SCREEN_H
#define GAME_SCREEN_H
#define GAME_SCREEN_TEXT_SIZE 20.0
#define GAME_SCREEN_NEXT_LEVEL_DELAY 2.0
#define GAME_SCREEN_TARGET_INFO_MAX 20
// Gui stuff and shit.
typedef struct GameScreen {
Vector2 infoTextPosition;
Vector2 targetInfoPosition;
Gyroscope gyroscope;
Radar radar;
CameraId mainCamera;
bool levelComplete;
double timeAtLevelComplete;
int lastLevel;
} GameScreen;
void initGameScreen(GameScreen * gameScreen);
void freeGameScreen(GameScreen * gameScreen);
void updateGameScreen(Game * game);
void openGameScreen(Game * game);
// Call before setting screen when in game screen
void closeGameScreen(Game * game);
#endif
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