aboutsummaryrefslogtreecommitdiff
path: root/src/gyroscope.c
blob: dba5d8d59e07c0f5c48d5d1b39a13607714bfb2a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
#include "gyroscope.h"
#include "game.h"
#include "assets.h"
#include "world.h"

void resetGyroscopePosition(Gyroscope * gyroscope) {
    float width = GetScreenWidth();
	float height = GetScreenHeight();

    // Set position on screen.
    gyroscope->position = (Vector2){
        (width / 2.0) - (GYROSCOPE_TEXTURE_SIZE / 2.0),
		height / 1.8
    };
}

void initGyroscope(Gyroscope * gyroscope) {
    resetGyroscopePosition(gyroscope);

    gyroscope->camera = (Camera3D){
        .fovy = 45,
		.projection = CAMERA_PERSPECTIVE,
		.position = (Vector3){0.0, 0.0, 3.0},
		.target = Vector3Zero(),
		.up = (Vector3){0.0, 1.0, 0.0}
	};

    gyroscope->texture = LoadRenderTexture(
		GYROSCOPE_TEXTURE_SIZE,
		GYROSCOPE_TEXTURE_SIZE
	);
}

void closeGyroscope(Gyroscope * gyroscope) {
    UnloadRenderTexture(gyroscope->texture);
}

void drawGyroscope(Game * game, Gyroscope * gyroscope) {
	Entity * player = getEntityFromWorld(game->world, 0);

	// Get model
	Model model = game->assets.models[GYROSCOPE_ASSET];

	// Draw this mother fucker.
	BeginTextureMode(gyroscope->texture);
	ClearBackground(BLACK);
	BeginMode3D(gyroscope->camera);

	// Set transform and draw.
	model.transform = QuaternionToMatrix(player->rotation);
	DrawModel(model, Vector3Zero(), 1, WHITE);

	EndMode3D();
	EndTextureMode();

	// Draw render texture.
	DrawTexture(
		gyroscope->texture.texture,
		gyroscope->position.x,
		gyroscope->position.y,
		WHITE
	);

	// Top to bottom.
	DrawLineEx(
		(Vector2){
			gyroscope->position.x + (GYROSCOPE_TEXTURE_SIZE / 2.0),
			gyroscope->position.y,
		},
		(Vector2){
			gyroscope->position.x + (GYROSCOPE_TEXTURE_SIZE / 2.0),
			gyroscope->position.y + GYROSCOPE_TEXTURE_SIZE,
		},
		GYROSCOPE_LINE_THICKNESS,
		SKYBLUE
	);

	// Left to right.
	DrawLineEx(
		(Vector2){
			gyroscope->position.x,
			gyroscope->position.y + (GYROSCOPE_TEXTURE_SIZE / 2.0),
		},
		(Vector2){
			gyroscope->position.x + GYROSCOPE_TEXTURE_SIZE,
			gyroscope->position.y + (GYROSCOPE_TEXTURE_SIZE / 2.0),
		},
		GYROSCOPE_LINE_THICKNESS,
		YELLOW
	);
}