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#include "gameCommon.h"
#include "world.h"
#include "entity.h"
#ifndef LEVELS_H
#define LEVELS_H
#define LEVELS_COUNT 4
#define NO_LEVEL -1
typedef struct Levels Levels;
typedef void (*LevelInitCb)(Game * game, Levels * levels);
typedef void (*LevelCloseCb)(Levels * levels);
typedef bool (*LevelUpdateCb)(Game * game, Levels * levels); // Returns true when level is complete
typedef struct Levels {
int currentLevel;
void * data; // Null if not used.
} Levels;
typedef struct LevelInfo {
LevelInitCb initCb;
LevelCloseCb closeCb;
LevelUpdateCb updateCb;
} LevelInfo;
extern const LevelInfo levelInfoList[LEVELS_COUNT];
void initLevels(Levels * levels);
void startLevel(Game * game, Levels * levels, int levelNum);
bool updateLevel(Game * game, Levels * levels); // Returns true on end of level
void endLevel(Game * game, Levels * levels);
#endif
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