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#include "level1.h"
#include "game.h"
#include "world.h"
#include "entity.h"
void initLevel1(Game * game, Levels * levels) {
WorldEntry entries[2] = {
(WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()},
(WorldEntry){ENTITY_GENERALE, (Vector3){0.0, 10.0, 200.0}, QuaternionIdentity()}
};
addEntriesToWorld(
&game->world,
game,
entries,
sizeof(entries) / sizeof(WorldEntry)
);
}
void closelevel1(Levels * levels) {
}
bool updateLevel1(Game * game, Levels * levels) {
if (game->world.entitiesCount == 1)
return true;
return IsKeyDown(KEY_G);
}
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