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#include "level11.h"
#include "game.h"
#include "world.h"
#include "entity.h"
#include "entityGrouping.h"
void initLevel11(Game * game, Levels * levels) {
addEntryToWorld(&game->world, game, (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()});
}
void closelevel11(Levels * levels) {
}
bool updateLevel11(Game * game, Levels * levels) {
return game->world.entitiesCount == 1 && false;
}
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