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path: root/src/levels/level2.c
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#include "level1.h"
#include "game.h"
#include "world.h"
#include "entity.h"

void initLevel2(Game * game, Levels * levels) {
    int i;

	WorldEntry entries[11] = {
		(WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()}
	};

	for (i = 1; i < 11; ++i) {
		entries[i] = (WorldEntry){ENTITY_SOLDATO, (Vector3){0.0, i * 10.0, i * 10.0 + 200.0}, QuaternionIdentity()};
	}

    addEntriesToWorld(
		&game->world,
		game,
		entries,
		sizeof(entries) / sizeof(WorldEntry)
	);
}

void closelevel2(Levels * levels) {
}

bool updateLevel2(Game * game, Levels * levels) {
	if (game->world.entitiesCount == 1)
		return true;

    return false;
}