1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
#include "gameCommon.h" #include "levels.h" #ifndef LEVEL6_H #define LEVEL6_H typedef struct Level6 { int stage; } Level6; void initLevel6(Game * game, Levels * levels); void closelevel6(Levels * levels); bool updateLevel6(Game * game, Levels * levels); #endif